![]() ![]() Skills, except UMD ( Competence bonus): +5 to +20.Ability ( Enhancement bonus): +1 to +14.Positive/Negative/Repair Healing Amplification: +3 to +57.Tactics DCs (Stunning, Sunder, Trip): +2 to +16.AC: Natural Armor Bonus (+1 to +14) or Protection ( Deflection bonus) (+1 to +11).+4 Enhancement Bonus +4 Enhancement Bonus: +4 enhancement bonus to Armor Class.Adventurer's Pack up the ramp near Captain Hillard.Adventurer's Pack at the end of the dock near the ship.Adventurer's Pack in an alley shortly after second group of shadows.1 for successfully making deal with Dedryk Black.Notes: Trap numbers are based on Elite, which has more traps the required amount may be lower on Normal or Hard. Ransack bonus: 40 or more breakables smashed +15% Bonus.Vandal bonus: 32 or more breakables smashed +10% Bonus.Mischief bonus: 25 or more breakables smashed +8% Bonus.Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.Neutralization bonus: 4 or more traps disarmed +20% Bonus.Tamper bonus: 3 or more traps disarmed +10% Bonus.Conquest bonus: 174 or more monsters killed +25% Bonus.Onslaught bonus: 142 or more monsters killed +15% Bonus.Aggression bonus: 109 or more monsters killed +10% Bonus.It appears this is yet another quest where killing the boss too quickly can prevent completion.On the table during or after Teralyn's fight. At the end of the quest, you can read the Mysterious Note.Though the streets of Wheloon appear at first to be a bit of a maze, they're really rather linear.At the beginning of the dialog with prisoner Dedryk Black choose option 'Perhaps we can make a special deal.' Successfully using bluff, diplomacy or intimidate (DCs: ♦56 Normal ♥62 Hard ♠68 Elite) gives an additional chest at the end. ![]()
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